![]() The publisher provided GamesBeat with a digital copy for the purpose of this review.This is a remake of one of Housemarque’s earliest games (originally released on the Amiga). Resogun comes out for the PlayStation 4 on November 15. If you’re getting it for “free” in a PlayStation package deal, keep the download and try it out. Ultimately, it’s best for huge fans of Super Stardust. Maybe it’s indicative of the shoot-em-up genre itself, but Resogun is ultimately a short burst in the PlayStation 4 launch lineup. It has gorgeous graphics and solid skill-based gameplay, with valuable online co-op support and just enough content to keep things interesting for a while. Resogun does everything it promises, and not a a bit more. That may not matter for most, since Resogun is free with a PlayStation Plus account (PlayStation 4 owners get a PS Plus trial), but I wasn’t compelled to keep playing once I hit my wall. If you’re aiming to climb leaderboards and be the world champion (or just beat your friends), hours and hours of satisfaction are likely ahead for you.īut if you’re looking forward to blitzing through tons of levels and unlocking extra ships, you won’t find much content past what’s offered upfront. As a smaller nitpick, I don’t like the change to the heads-up display, which no longer distinguishes your remaining lives or screen-clearing bombs.Īs mentioned before, Resogun’s value depends on how you approach it. Further complicating this, some players might get bewildered when trying to figure out their weapons and when to use them, and the audio cues aren’t obvious enough to be helpful. It has no obvious way to determine which enemy types are the ones that release human captives, and even when you figure it out, the distinction is still hard to spot. In particular, Resogun does a poor job of pointing out its own gameplay elements. The barrier isn’t that high, but the basics are complicated enough that it takes time to figure out a few critical things. What you won’t likeīy the end of my review, I was having plenty of fun with Resogun, but the first few flights can be frustrating thanks to the lack of a tutorial level or any training wheels. ![]() Score multipliers only go up to a certain point, which is a little frustrating on perfect runs. Once I was able to put it all together, I found myself in that “zone” where I was racking up points, saving lives, and beefing up my ship while confidently gliding through waves and waves of bullets. Thankfully, saving humans isn’t a requirement for success, so you can focus on getting used to enemy patterns, boosting through blockades, and timing your “overdrive” supershots at your own pace. The real challenge comes from balancing your safety against ferrying survivors to safe zones, which can net you extra lives, bombs, and other upgrades. You’ll race back and forth to pick up survivors, power-ups, and track down enemies, and the learning curve is shallow enough that you’ll adapt to new enemy types pretty quickly. The level design here is a smart take on the old-school arcade shooter Defender, especially since you can now glimpse everything that’s going on in the background. Resogun spends all of 5 seconds telling you about the story (you’re rescuing human survivors in a postapocalyptic sci-fi world), but the gameplay is deep enough that it doesn’t need a premise.Ĭhoosing from a small handful of ships, each level is built on a single circular track that rotates as you fly the 360-degree perimeter, avoiding gunfire and looking for human survivors. Getting audio feedback and subtle sound effect cues from the controller is a small contribution, but it’s a nice perk nonetheless. ![]() Sharp, pulsing audio only makes the experience better, and Housemarque uses the PlayStation 4 hardware to full effect. But I do know that the developer is simply showing off when they’re exploding the scenery into millions of high-definition boxes, and it looks damn good every time. In fact, so much is going on that you’ll sometimes struggle to keep track of where everything is in the levels, but the collective effect is downright gorgeous on a 60-inch HDTV display.įor some reason, Housemarque calls the various bits of the levels “voxels,” and I have no idea why. ![]() With every destroyed enemy and every burst of gunfire, a massive amount of particles, specks, and laser fragments always fills the screen. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. ![]()
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